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Creative Activities Criteria

To qualify as an Applied Learning Experience in Creative Activity:

  • Projects may be sought independently or as part of a course (to include Independent Study or Problems-type courses).
  • Students must have a faculty mentor whose responsibility is to actively guide them through the creative process
  • Projects must be original, or have an original component, so they have the potential to contribute new information to the discipline
  • The ultimate project goal (fulfilled or not) must be that the results will be shared with others in the form of a performance or public presentation
  • Each student must spend at least 35 hours on the experience.

Student Learning Outcomes

Upon successful completion of a creative activity applied learning experience the student will be able to:

  • Formulate a plan for creative activity and present their creative activity effectively
  • Apply knowledge and skills in new, authentic contexts.
  • Demonstrate new skills or increased expertise in an established area of creative activity.
  • Appreciate the significance of aesthetic products and creative activities
  • Demonstrate awareness of ethical behavior regarding intellectual and artistic property